Channel: Unreal Engine
Category: Gaming
Tags: game enginegame devepic gamesue4unrealunreal enginegame development
Description: In the final video in the six-part Slay Workflow series, we look at how Unreal Engine Sequencer was used to create shots within the final output. We also explore the process of modifying assets and setting keyframes with Sequencer, seeing all our changes update in real time. To follow along, download the Slay project from the Unreal Engine Marketplace. unrealengine.com/marketplace/en-US/learn/slay-animation-sample